How Cyber Criminals use Ads to Compromise Devices through Piracy Websites and Apps

Simulating user piracy activity, AVIA’s malware report recreates the typical user experience of visiting pirate sites, with the view of exploring actual malware risk.

21 January, 2022 – The Asia Video Industry Association (AVIA), with Dr Paul Watters, CEO of Cyberstronomy, has released a report, “Time to Compromise” which replicates the user journey for consumers who access piracy apps and streaming websites, with a specific view to understanding the scale and risk for these consumers, as well as outline some strategies to reduce risk for consumers, and indicate regulatory measures which may assist in a large-scale reduction of malware infection, by reducing the accessibility of these sites, reducing the rewards, and making such sites more difficult to operate.

A recent study found that educating consumers about malware risks from visiting piracy sites or using piracy apps could reduce malware infections by 31%. This study used variables linking demographic data, cybersecurity knowledge and perceived risks from a sample of more than 5,000 people around the Asia-Pacific region.

In this study, the objective was to see if consumer perceptions about malware risk and piracy were true (or not), by simulating a user who visited these sites to view streamed content, and then to examine what actual malware infections were encountered. The prediction was that malware would be installed, potentially leading to devices being ransomed, malicious advertising being displayed, or user identities being stolen through credentials being stolen.

What was found was that a typical user visiting these sites would be infected by ransomware, several trojan horses, and other Advanced Persistent Threats (APTs) within 42 seconds on a Windows machine, and 1:18 for an Android device. The results support the hypothesis that there is a nexus between piracy and malware infections, where site operators generate significant revenue from allowing malicious ads to be placed on their sites. Malware authors can in turn gain access to consumer PCs and mobile devices, and all of the data held in storage, but also access to banking login details and other sensitive logins.

This malware could also spread laterally within a home or corporate network, potentially impacting critical business operations, or used as the launchpad for identity theft and identity fraud. Consumers were also at legal risk from signing up to proxy servers which have allegedly been used to participate in DDoS and other attacks in the past.

Piracy continues to cause a significant financial impact on the entertainment industry, especially the more contemporary misuse of streaming websites and applications. Streaming provides a real-time, live experience, with premium content relayed in real-time to consumers through a range of technologies, including streaming websites and specialized streaming applications. These illicit sites and applications, in turn, are funded by advertising, creating an enormous business opportunity for organized crime, while at the same time depriving rightsholders and creators of their income. This reduces the incentive for investment in the industry and reduces the rewards for creatives and artists around the world.

A recent report by the online consumer safety group Digital Citizens Alliance (2021) and brand safety specialist White Bullet Solutions found that illicit streaming websites and apps were generating an estimated US$1.34 billion in annual revenues through advertising. The top 5 of these sites were generating an average US$18.3 million from advertising, and the top 5 apps were generating an average US$27.6 million. The relatively higher revenues from apps versus websites indicates that mainstream brands are once again returning to where the consumer “eyeballs” are most likely to be. Major brands paid more than US$100 million to advertise through illicit streaming apps last year.

The real challenge lying ahead is to reinforce the point to consumers that these “free” services are running as an illicit business, and that the site operators need to recover their costs and make a profit. They do this by selling advertising, with some of those advertisers dropping malware to steal identities and commit fraud. Further user education and awareness is needed, as well as tools which can be deployed at the point of installation to warn and deter users from harming themselves and others.

The full report, “Time to Compromise” is now available for download to all AVIA members at www.avia.org. For more details and information on the report, contact AVIA.

Researcher Biography

Professor Paul A. Watters is Honorary Professor in Criminology and Security Studies at Macquarie University, Adjunct Professor of Cybersecurity at La Trobe University, and CEO of Cyberstronomy Pty Ltd, a Melbourne-based startup that develops Governance, Risk and Compliance software for cybersecurity. Professor Watters is a Fellow of the British Computer Society and Chartered IT Professional, a Senior Member of the IEEE, and a Member of the Australian Psychological Society. Professor Watters has published more than 200 peer-reviewed research papers in cybersecurity, data mining, and cognate fields, which have been cited more than 4,832 times by his peers. He is consistently in the top 10% of all researchers by paper downloads on the Social Sciences Research Network (SSRN).

About the Asia Video Industry Association

The Asia Video Industry Association (AVIA) is the trade association for the video industry and ecosystem in Asia Pacific. It serves to make the video industry stronger and healthier through promoting the common interests of its members. AVIA is the interlocutor for the industry with governments across the region, leads the fight against video piracy through its Coalition Against Piracy (CAP) and provides insight into the video industry through reports and conferences aimed to support a vibrant video industry.

Jan Ozer
Jan Ozer

Develops training courses for streaming media professionals; provides encoding-related testing services to encoder developers; helps video producers perfect their encoding ladders and deploy new codecs. Jan blogs primarily at the Streaming Learning Center.

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